Rig Control recovering slowly

rigcont

Functionally, still quite limited, but the source code is now much easier to read by refactoring, I suppose.

int main(int argc, char *argv[]) {

	vector <Sound*> soundlist;
	soundlist.push_back( new SoundIC7410{argv[1], argv[3]} );
	soundlist.push_back( new SoundSoft66{argv[2], nullptr} ); /* no rig control yet */

}
/* Sound.h */

#ifndef SOUND_H_
#define SOUND_H_

#include "AlsaParams.h"
#include "RigControlParams.h"
#include "RigControlIC7410.h"
#include <asoundlib.h>

class Sound : public AlsaParams, public RigControl {
public:
	Sound();
	virtual int get_channels   () const = 0;
	virtual int get_nfft       () const = 0;
	virtual int get_spectrum_x () const = 0;
	virtual int get_spectrum_y () const = 0;
	virtual int get_waterfall_x() const = 0;
	virtual int get_waterfall_y() const = 0;
	virtual int get_timervalue () const = 0;
	virtual int get_index(int, int, int) const = 0;
	virtual bool get_smeter() const = 0;
	virtual int asound_fftcopy () = 0;
	int asound_init();
	int asound_go();
	int asound_read();
	int asound_set_hwparams();
	int asound_set_swparams();
	virtual ~Sound();
};

#endif /* SOUND_H_ */