Animation with WebGL and Three.js (5)

omega01pi

Please click the image for real-time animation.

Yet another simple case is when I1=I2≠I3. Again from Landau and Lifshitz:

eq36-6

Here is a nice figure from the MIT OpenCourseWare Course.

https://ocw.mit.edu/courses/aeronautics-and-astronautics/16-07-dynamics-fall-2009/lecture-notes/MIT16_07F09_Lec29.pdf

peraire

The simulation parameters are:

Ibody.set(1,0,0, 0,1,0, 0,0,2);
L.set(00, 01, 2.0*Math.PI);

The value of ω in equation (36.6), therefore, becomes pi, while A (=√ Ω1^2 + Ω2^2) becomes 1.0. See the curves of, wx, wy, wz in the graph.

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